You could make an experiment and let someone play a Bethesda game without knowing it's Bethesda and he'll know, if he's competent, within minutes. Of course the look of Morrowind or Oblivion doesn't PRECISELY correspond to the look of Skyrim or Fallout, but the analogies and the general feel are absolutely there. It's a term in language that works like an umbrella and that encompasses the overall "look and feel" of playing a game. Nor it is a "collection", as he says.Ī game engine is an heuristic. This is funny because, very obviously, Jason Schreier doesn't know what he's talking about and he's way too dumb to realize it.Ī "game engine", as used in discussions in forums and articles, IS NOT A PIECE OF TECH. It would have been a lot more interesting to really explain what a game engine is and how it works (this is vague at best here, not even high-level) than this weird article defending Bethesda's Creation Engine's "evolution" (or rather lack of) over the years and speculating on its future. An engine can evolve a lot "internally", in terms of tools, etc, but not necessarily in terms of output.Īnd those results shown in Bethesda games are not really due to ambition, especially as it implies that it's not possible to have good looking games with ambition, nor is it possible to do so without tons of bugs (some relatively simple and easy to see). Less nowadays, thanks to better tools, which is great. That obviously doesn't mean you can't customize your engine to look different, but it's usually relatively easy to tell from a glance what game is using what. Then on top of that, saying that game engines don't have a default look for the most part is just plain wrong. Of course Bethesda's engine evolves over time, but a lot of it reads like an apology for a company which is not really caring about improving their engine (or changing it if they really can't). ![]() I'm not sure what to think of this article to be honest (saying that as a gamedev).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |